CallaFirestormBW
Posts: 3651
Joined: 6/29/2008 Status: offline
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I think that if they wanted a completely private scene, or invitation only, they needed to either make that clear by setting someone to 'shield' the perimeter (or have the d-type stay connected enough to what was going on around that xhe was able to motion people away), or they needed to pay for or otherwise arrange (according to the dungeon rules) a more private space to scene. I am someone who does blood-scene... and there -is- a time where it can feel too 'crowded' with observers, though I understand that blood-scene isn't something people get to see as much as, perhaps, a flogging scene, so it is a curiosity. I always have a 'limit' in mind, and make sure that I monitor the environment. One other matter that seems to affect scenes that don't have a swinging whip or flogger or whatever is the tendency of people to 'crowd' the scene, trying to get in close to see what is happening. This can be really problematic, but again, it is the top's responsibility to stay connected enough to the environment to be able to let people who are milling around know that they're too close and to back off and give the scene some space. If the person guiding the scene didn't step up and say "ok, give us some space, folks.", then you have -no- reason to feel like an ass. The burden lays on the person controlling a public-play scene to manage the environment -- and public play is kind of a show... if people don't want to be on display, they need to be really clear about that when using public or semi-public dungeon space. Calla Firestorm
< Message edited by CallaFirestormBW -- 10/11/2008 3:37:51 PM >
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*** Said to me recently: "Look, I know you're the "voice of reason"... but dammit, I LIKE being unreasonable!!!!" "Your mind is more interested in the challenge of becoming than the challenge of doing." Jon Benson, Bodybuilder/Trainer
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