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MercTech -> RE: Calling of the online gamer nerds, I need your help! (12/5/2013 1:47:27 PM)
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Most game engines are proprietary. A company spends a lot of time developing an engine to overlay a story and combat scenarios onto and tends to keep it very much in house. Before Wolfenstein, almost all game engines were 2D and sought to emulate the "Mario Brothers" type side scrolling. After ID did the huge free download release of Wolfenstein's first three levels, everyone jumped into developing 3D game engines. The engine evolved. Unless you are wanting to get a current copy of the dragon book and code your own engine; you will be modding an existing engine. This is all well and good until you want to sell your game. Then, you need licensing from the owner of the engine. Game engines: TLIFE.com/users/350215 A public domain game engine: http://www.pixieuniversity.com/ Thanks for the flashback. I remember it taking ALL BLOODY NIGHT for the free download of Wolfenstein with a 1200bps modem. The first megabyte download in net history. The chatter on the gaming boards was all as to whether it was worth it. If you wanted to play with the mechanics and overlay system, it sure was. I loved coding the mod that replaced all the Nazis with Barney the purple dino. <grin> Wolfenstein begat Hexen which begat Diablo I.. in fact, if you beat Hexen, you got a code to use for download of the beta of Diablo. We have come a long way, haven't we?
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