Solitary (Full Version)

All Forums >> [Community Discussions] >> General BDSM Discussion



Message


ishyB -> Solitary (2/7/2010 9:07:42 AM)

Greetings everybody,

I was watching the game show Solitary last night and the question came to mind if anybody has ever used this type of scenario in a BDSM type setting.

For those who don't know the show you can watch it on hulu: http://www.hulu.com/solitary

The basic concept is very simple: you put 9 people in an isolation pod (a small room) and cut them off from all contact with the outside world. Their only interaction is with a computerized voice that talks to them and gives them assignments. None of the contestants know who the other ones are, or what they are doing.
Then all the contestants are put through mental and physically challenges that start of easy but become increasingly difficult over time.
The first one to quit the "treatment" has to go home.

Now because nobody actually knows if other people have quit already, you often get contestants keeping up with the challenge long after the first person has quit, and they thus could have given up themselves. In essence, they are fighting themselves instead of each other.

The treatments vary from anything from serious sleep deprivation, to eating disgusting things, to sleeping on a bed of nails, to being stuck in a small box for hours, to serious physical challenges.
Most of the treatments last hours, with the first contestant sometimes dropping out after a mere hour or so, and the rest (who could now quit) holding on for hours and hours past that point.

Now my question is, has anybody ever experimented with this kind of scenario in a BDSM type play setting?
More precisely, telling the sub beforehand that she will undergo a treatment until she calls it quits, but if she quits too soon, there would be serious consequences (which in the game show was being send home, but I'm sure people here can think of things that would be equally bad). It's only that the sub wouldn't know what time limit the Dom has send on it being acceptable for her to quit. Or maybe you could even have two subs in separate rooms, competing against each other.

I'm interested in the difference in outcome play would have in these contexts when the sub is fighting against herself to hold on longer, versus fighting to hold on longer FOR the Dominant.

I wish you well,

ishy




LadyAngelika -> RE: Solitary (2/7/2010 9:12:44 AM)


quote:

ORIGINAL: ishyB

Greetings everybody,

I was watching the game show Solitary last night and the question came to mind if anybody has ever used this type of scenario in a BDSM type setting.

For those who don't know the show you can watch it on hulu: http://www.hulu.com/solitary


Only if you are in the US.

quote:

Now my question is, has anybody ever experimented with this kind of scenario in a BDSM type play setting?


Yes. It is at the basis of much predicament bondage play actually, which is actually one of my most favorite forms of play.

- LA




Fitznicely -> RE: Solitary (2/7/2010 9:13:42 AM)

Apart from the obvious "How the hell much hard work would this be??" it kinda sounds pretty cool.




ishyB -> RE: Solitary (2/7/2010 10:32:01 AM)


quote:

ORIGINAL: LadyAngelika

quote:

Now my question is, has anybody ever experimented with this kind of scenario in a BDSM type play setting?


Yes. It is at the basis of much predicament bondage play actually, which is actually one of my most favorite forms of play.

- LA


Thank you for your reply Mistress, but predicament bondage wasn't really what I was thinking of. When using PB, the victim essentially has the option between two painful positions and no way to make himself more comfortable.
Regardless of what option he picks, and how much he shifts back and forwards between them, he is still stuck until the Dom decides to end the PB.

What I was thinking about was more along the lines of being made to suffer in some way, not necessarily with bondage either, and at any point being fully able to stop the suffering by simple "walking away" from the situation, or by stopping the suffering by no longer doing the required thing.
The only catch being of course, that if you stop too soon, there will be consequences, and at the same time, if you stop to late, you'll find yourself having endured something for hours without there really having been a need to do so.

In that way, it becomes more of a mental game then PB is, since in PB you are physically choosing the best of two bad options the whole time, while in the scenario I was thinking of it's more a game of endurance. Holding on till you can't hold on any longer, never knowing until you quit if it was long enough.

In the game show, they sometimes achieved this with just physical challenges. Running laps around the cell for instance, carrying a weight, with most players literally running until they physically dropped and couldn't run anymore.
At which point most of course found out that they have been running way way longer than they ever would have had to, if they had only known that somebody else had quit sooner.

Later in the game, the constant knowledge that they had in the past pushed themselves way beyond what would have been required to succeed started to really affect the players’ determination to hold on. The constant question of "am I pushing it too far, can I quit, will I have quit too soon?" really nagged at them.

In BDSM, to me this translated in the sub being given a task, a form of pain, a form of bondage, where the Dom would know that the sub eventually would HAVE to quit, and the whole time, making quitting seem really appealing and easy.
It's just a matter of stopping, or moving a step, or standing up... with nothing other than the subs willpower to keep them making themselves suffer.

As such, it would really become a game of "how long can I make myself suffer for the Dom, when it is me who is in control of the fact whether I suffer or not?"

I wish you well,

ishy




littlewonder -> RE: Solitary (2/7/2010 10:37:45 AM)

uumm...this is pretty much everytime we play...I either suffer, do what he wants no matter how painful or uncomfortable it is...or walk away.




LadyAngelika -> RE: Solitary (2/7/2010 10:45:54 AM)


quote:

ORIGINAL: ishyB


quote:

ORIGINAL: LadyAngelika

quote:

Now my question is, has anybody ever experimented with this kind of scenario in a BDSM type play setting?


Yes. It is at the basis of much predicament bondage play actually, which is actually one of my most favorite forms of play.

- LA


Thank you for your reply Mistress, but predicament bondage wasn't really what I was thinking of. When using PB, the victim essentially has the option between two painful positions and no way to make himself more comfortable.
Regardless of what option he picks, and how much he shifts back and forwards between them, he is still stuck until the Dom decides to end the PB.


That is one vision of predicament bondage. A predicament simply means to be stuck between a rock and a hard place. The game of solitary is essentially a predicament. In the larger scheme of predicament bondage, ie: mental bondage, this game applies.

Oh and no need to call me Mistress. In fact, I'd prefer LadyAngelika, LadyA, or simply LA is fine.

quote:

What I was thinking about was more along the lines of being made to suffer in some way, not necessarily with bondage either, and at any point being fully able to stop the suffering by simple "walking away" from the situation, or by stopping the suffering by no longer doing the required thing. The only catch being of course, that if you stop too soon, there will be consequences, and at the same time, if you stop to late, you'll find yourself having endured something for hours without there really having been a need to do so.


Not to keep hammering the same drum, but that's quite the decision to make, I mean, you re domaned if you do and you are damned if you don't, right? ;-) Quite the predicament!

- LA




DesFIP -> RE: Solitary (2/7/2010 1:40:27 PM)

I wouldn't enter into a situation like that in the first place.

In fact, I am not compatible with any dominant who would think doing this to me is fun. So if he tried it, he would be the one to lose. He would lose me.

Life is tough enough for real without someone who claims to love and care for me making it that much harder.




wulfgarw -> RE: Solitary (2/7/2010 9:55:36 PM)

I watched v3.0 and some of v2.0 on hulu  Two of the back to back challenges on 2.0 seemed BDSM related.  First was being ball gagged whilst sitting in a electric chair type throne, and the other was wearing handcuffs while completing the next two tasks.  The self described masochist lady, was sitting there bored for most of the gagging (6 hours +) and had the biggest grin on her face when the handcuffs showed up in her food slot.  She seemed really glad to have her cuffs off (which were on REALLY loose. trust a handcuff fanatic to notice) when VAL took pity on them and gave them a key in a food bar when they all gave up trying to find a key taped in a piece of foam packing peanut.

I do admit, some of the predicaments does have merit, even if modification may be needed.




LafayetteLady -> RE: Solitary (2/8/2010 12:32:29 AM)

FR-

And what does the last one standing receive? A "game show" isn't based on simply the first won to quit loses. There has to be a "reward" for the last one standing. Otherwise, it has little point or merit and is essentially a waste of time.




wulfgarw -> RE: Solitary (2/8/2010 12:47:48 AM)

$50,000 dollars.  But I imagine the people setting up the tests deliberately shift the contestants psycological focus internally  (pain, pride, disappointment) as it makes for better TV.  I would imagine someone with military SERE (Survival, Evasion, Resistance, Escape) training would do very well though.




ShaharThorne -> RE: Solitary (2/8/2010 4:46:53 AM)

There was a show on tv called Fear Factor.  Same premises.






Page: [1]

Valid CSS!




Collarchat.com © 2025
Terms of Service Privacy Policy Spam Policy
0.015625