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ishyB -> RE: Solitary (2/7/2010 10:32:01 AM)
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quote:
ORIGINAL: LadyAngelika quote:
Now my question is, has anybody ever experimented with this kind of scenario in a BDSM type play setting? Yes. It is at the basis of much predicament bondage play actually, which is actually one of my most favorite forms of play. - LA Thank you for your reply Mistress, but predicament bondage wasn't really what I was thinking of. When using PB, the victim essentially has the option between two painful positions and no way to make himself more comfortable. Regardless of what option he picks, and how much he shifts back and forwards between them, he is still stuck until the Dom decides to end the PB. What I was thinking about was more along the lines of being made to suffer in some way, not necessarily with bondage either, and at any point being fully able to stop the suffering by simple "walking away" from the situation, or by stopping the suffering by no longer doing the required thing. The only catch being of course, that if you stop too soon, there will be consequences, and at the same time, if you stop to late, you'll find yourself having endured something for hours without there really having been a need to do so. In that way, it becomes more of a mental game then PB is, since in PB you are physically choosing the best of two bad options the whole time, while in the scenario I was thinking of it's more a game of endurance. Holding on till you can't hold on any longer, never knowing until you quit if it was long enough. In the game show, they sometimes achieved this with just physical challenges. Running laps around the cell for instance, carrying a weight, with most players literally running until they physically dropped and couldn't run anymore. At which point most of course found out that they have been running way way longer than they ever would have had to, if they had only known that somebody else had quit sooner. Later in the game, the constant knowledge that they had in the past pushed themselves way beyond what would have been required to succeed started to really affect the players’ determination to hold on. The constant question of "am I pushing it too far, can I quit, will I have quit too soon?" really nagged at them. In BDSM, to me this translated in the sub being given a task, a form of pain, a form of bondage, where the Dom would know that the sub eventually would HAVE to quit, and the whole time, making quitting seem really appealing and easy. It's just a matter of stopping, or moving a step, or standing up... with nothing other than the subs willpower to keep them making themselves suffer. As such, it would really become a game of "how long can I make myself suffer for the Dom, when it is me who is in control of the fact whether I suffer or not?" I wish you well, ishy
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