Llyren
Posts: 637
Joined: 3/5/2007 From: Illinois Status: offline
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Banzai is absolutely right. You don't need tiles and extras. But.. you did buy dice, right? You have to have dice. Lots and lots of dice in different colours, and especially pointy d10s that you can spin if you blow on them. Okay, I'm a bit of a dice junkie. I still have dice I bought when I was a teenager. As far as equipment, the best thing I can suggest is to get a big laminated wet or dry erase grid. It makes it much easier to show maps, and to show where people are in combat. You can wipe it off, roll it up, and use it again next session. The most important thing I can tell you is that it's all about your imagination. The rules are really guidelines. You can change them whenever you want. I'm hesitant to get into 4.0, because it seems too rules-oriented. But take it from someone who still has her 16/17 elven magic-user/thief floating around, the rules are not ironclad. A group is always best, but unless you're an experienced DM, keep it small, three or four people other than you. The more people, the more confusion. If you find you really like it, the closest computer equivalent is online text-based MUDs. There are a few really fun ones that emphasize roleplay, but you can still go hack and slash if you want. I think it's very nifty that you've discovered D&D. I've been playing most of my life, and it's great to see someone else discover it. Um.. you did get dice, right? And a Crown Royal bag in which to keep them??
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I'm not perving. I'm compensating for my myopia. So nyah. Member of Cock-Suckers for World Peace "Character is what you are in the dark." - Lord John Whorfin
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