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Mercnbeth -> RE: Invisible Dominance and submission (2/9/2009 7:18:21 AM)
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quote:
Over the years I have had people comment to me that "I make submission look easy" or that they can't "see" dominance and submission in my interactions with my partners and that they would never "know" if they didn't "know". Those kind of comments have always confused me a bit and I've wondered what people think it's "supposed to" look like. erin, Funny huh? There's a mind-set that says if its not difficult or a challenge it's not worth having, or at minimum worth less. I don't think either side has the 'one true answer'. I think it is better to consider the 'one true result' - the relationship gets to a common goal where all involved are rewarded. It's almost time for 'spring training' so I'll use a baseball analogy... It was said that Joe DiMaggio's (YEAH-I'm that old!) "made it look easy". He seemed to know where the ball was headed off the sound it made from hitting the bat and glided to a ball and caught it casually for an 'out'. Playing in the same outfield sometime later, Mickey Rivers would run after the ball and made it look like he would never get there until a final burst of speed, an extended arm, a diving stretch, and the result - an 'out'. Both got their goal, both were satisfying to themselves and their team-mate partners. Does it matter how they were inspired to reach that goal? Which took more effort? Simple physics will tell you that an equal amount of effort is necessary to get from point 'A' to point 'B' no matter how it looks from the perspective of an outside observer. Joe always liked to maintain his image of making it look easy. Mickey liked to make it look hard. Their partners? Well they had their own motivations, liking Mickey's flash for its time, and Joe's understated elegance in his. The point is, if you serve your relationship and your partner's preference image - get your 'out' and don't worry what people think who've never 'played' the 'game' and just bought a ticket to observe, or a paper to read the box scores and make profound comments regarding what the players did wrong. (Stipulating that it's not 'play' and not a 'game'; but I just loved the metaphoric reference!)
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