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EPGAH -> RE: Fallout the game, vrs real life happenings.. (10/18/2007 5:01:46 PM)
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Yes, but one of the "features" players are nervous about is the "scaling difficulty"...As you get better, the enemies get tougher...I personally enjoyed getting the Vindicator and going back and absolutely ASS-STOMPING things that used to terrorize me when I was low-Level! That, and of course, a different developer, different engine (I don't think the Oblivion engine is suited to an isometric hex-tile-based strategy-rpg, but that's probably just me?) Also, they're going to INTENTIONALLY make the third game less humorous...I LIKE the humor, it kept it in the campy--but never quite GOOFY--realm of B-Moviedom, which it emulates more than a little, in music, weapons and car-design, and even "theme"...1950's or 1960's gone wrong, hammering every cliche in the book on the way there! And what is the "gore" they're referring to? I played the whole of BOTH games wih Bloody Mess as one of my starting Traits, and the most "gory" death was a Floater hit at zero range with any Burst-capable bullet-weapon. Even then, the "gore" was at or below the level of the primetime series "Family Guy"! I loved how some weapons could instantly vaporize enemies, BUT you didn't get the loot, and missile-launchers didn't leave ANYTHING behind, and if you got too close, that included you! There was even a "hidden" weapon you could get with HUGE Luck from some dead aliens, it turned an enemy into a pile of powder, in the tradition of Bugs Bunny show!
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